
ac.item('暴击触发'){
    temp = '唯一被动',
    odds = 5,
    data1 = 100,
    abi_tip = [[唯一被动：|n※攻击主目标暴击时'sx_tip'|n|n]],
    add_buff = function(self,buff,hero)
        local hero = self.owner
        buff:gc(hero:event '单位-触发暴击'(function(_,hero,target,data)
            self:notif('on_run',hero,target,data)
        end))
    end,
}

ac.buff('#7-1效果'){
    temp = '临时属性',
    cover_max = 1,
    time = 2,
}

ac.item('#7-1'){
    sx_tip = '提升自身50%触发概率2秒',
    data1 = 100,
    on_run = function(self,hero)
        hero:add_buff '#7-1效果'{
            sx = {
                ['攻击速度'] = self.data1,
            }
        }
    end,
}


ac.item('#7-2'){
    sx_tip = '降低有冷却0.5秒',
    data1 = 100,
    on_run = function(self,hero)
        
    end,
}

ac.item('#7-3'){
    sx_tip = '提升100点物理穿透',
    data1 = 100,
    on_run = function(self,hero)
        
    end,
}
ac.item('#7-4'){
    sx_tip = '提升100点法术穿透',
    data1 = 100,
    on_run = function(self,hero)
        
    end,
}